

To add a bit of variety, Quake 4 has a weapons upgrade path which sees your guns get upgraded at certain points throughout the game. The weaponry available in Quake 4 is also pretty standard - as well as the typical machineguns and shotguns, you'll get weapons like nailguns, beam rifles and rocket launchers.
#Quake 4 multiplayer control lag Pc
The controls in Quake 4 are pretty stock standard - if you've played other PC first person shooters, you'll be at home here. It's fun, it's fast-moving, and deathmatch is the star of the show, but it's also nothing you haven't seen and played to death already. That's not to say that the multiplayer isn't exciting. Instead, it just sort of feels like a relic, delivering the barebones standard modes of deathmatch, team deathmatch, one-on-one, and two versions of capture the flag. While the goal was clearly to duplicate Quake III Arena's fantastic deathmatch, the feel of the game isn't quite right, which, aside from the inclusion of a few maps from previous Quake games, doesn't manage to pull off the nostalgic feel it was probably going for.


As you dig, you'll unearth a take on Quake III Arena's multiplayer for up to 16 players. While the single-player doesn't feel like a throwback, firing up the multiplayer side of the game is like going on an archaeological dig. The vehicle sections are a nice change of pace, but can be quite a deal easier than normal gameplay thanks to the fact that your vehicle's shields and armour will automatically recover if left undamaged for a while. Controls can be a bit floaty for these machines, but they certainly pack a wallop both in terms of firepower and shields. You'll also get the chance to pilot a number of vehicles during the game such as tanks and mechs. Thankfully, Quake 4 quickly shows you that it's a different beast altogether, throwing you gameplay that is a lot more varied than its Doom cousin.Īs well as indoors, Quake 4 sees you fighting in trenches, hangars, wide open desert environments and much more. Worryingly, the game's first few minutes of gameplay are remarkably similar to Doom 3's, with Kane having to travel through darkened corridors to be occasionally jumped by a hiding Strogg. As Kane, players will be given plenty of missions to complete in a plot-twisting adventure than should take close to 15 hours to complete.Īs opposed to the last two Quake titles which became mainly known for their multiplayer aspects (Quake III particularly), Quake 4's single player campaign is this version's highlight. Players take the role of space marine Matthew Kane, who in typical first person shooter style, never utters a word throughout the game. It follows the Earth invasion of the Strogg home world, an alien race which had invaded our home planet but that had been somehow beaten back around the time of Quake II. Quake 4, which uses the same graphics and games engine as Doom 3, is the narrative successor to Quake II (with Quake 1 and Quake III existing in their own little timelines).
